GameplayĬurrently, the game presents an immersive story-style tutorial that efficiently imparts the controls pertaining to the farming/village simulation aspect of the game. I'm pointing this out because the proposed full scope for the game is enormous. This is the third alpha version I've tested, and it's amazing to witness the considerable strides it has taken in such a limited time and iterations. This is particularly true for Blocklords, which presently is confined to the smallest corner of the intended scope for the complete game. In every review I conduct, it's important to understand that none of the games are in their finalized form. The latter, in particular, could provide a beacon of inspiration as the game evolves. Think of Blocklords as a fusion of Banished and Life is Feudal: Village, with elements borrowed from Mount and Blade: Bannerlord. But what exactly is the nature of this game? Blocklords is a grand strategy game set in the medieval era, offering a multitude of player roles ranging from a humble farmer to the ruler of all lands.
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